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File: 1508626662421.png (1.11 MB, 1164x837, BBWChanSite.png)

fb711 No.500

The game is Rimworld, Cassandra / Some Challenge. Seed is BBW-Chan

Once again, we're back at it with a BBWChan colony. Same rules: only big girls are allowed to join, skinny bitches will be harvested for organs or sold to pirate traders.

Planet BBW-Chan is a hostile place, packed to the brim with pirates. We'll be settling in the extreme NW corner of the map, hoping the three neutral factions around us will take the brunt of the raids. We'll be trying to make as many friends as possible in Hacker's Community, Cleric's Village, Doctor's Borough and Black Brabel.

fb711 No.501

File: 1508626704842-0.png (40.56 KB, 562x521, Jess.png)

File: 1508626704842-1.png (37.87 KB, 592x511, LtBarlcay.png)

File: 1508626704842-2.png (37 KB, 629x517, TSG.png)

TSG is with us again, this time a 57 year old Child Spy/Human Computer. He's a fantastic shot and super smart, but he's not down for artsy fartsy shit. He'll also be helping mine in his spare time.

Jess is back at it again, a little more spry at 47 years old, grew up a noble but settled into the life of a house servant. She's not terribly smart but she's a steadfast, hard worker and will be keeping us fed, our animals trained, and our dealings with other factions civil.

I, LtBarclay have crash landed as well, age 45, grew up in the military but transitioned to medicine. Like Jess I'm a steadfast, hard worker. I can do a little bit of everything, except crafting. Fuck that.

fb711 No.502

File: 1508627662949-0.png (2.12 MB, 1782x996, LandingSite.png)

File: 1508627662949-1.png (833.01 KB, 1201x649, Queeny.png)

File: 1508627662949-2.png (706.09 KB, 718x781, firstnight.png)

We've crash landed in an extremely mountainous zone. On one hand this is great, we can essentially force invaders to come at us from specific angles if we choose our colony's site correctly. The downside is, there's very little steel on the map, so we'll need traders to top us off for more advanced projects. But we're just starting out, so no need to worry about that yet.

I decide to setup in the alcove south of our landing zone. We'll try to block off the west passage ASAP, to force all attackers to come from the north.

Jess brought along her dog Queeny, we went ahead and set up a dog bed in Jess's room with the hope they will bond. Dogs are great as they can be trained for release, rescue, hauling, just about whatever.

As night falls we have a basic shelter, three separate bedrooms, and our stockpile. Things are going well so far, spirits are high. TSG is already making passes at Jess, and queeny sleeps in my room even though she doesn't have a bed there…

fb711 No.503

File: 1508628564148.png (824.28 KB, 815x732, 3rd night.png)

After 3 days, we've got a nice little setup. Walk-in freezer, wood-fired generator, dining area, research station, butcher table, and electric stove. Queeny is starting to get training from Jess when she has a free moment, but she hasn't learned anything yet.

We've also sowed a few small crops, potatoes, corn, rice, and cotton. Just to tide us over, since there isn't much land for fauna to graze in.

fb711 No.504

File: 1508628769530.png (695.77 KB, 1150x688, firstpod...damn.png)

During the night we hear the familiar sound of an escape pod hitting the ground hard. We find a female builder named Lute…unfortunately… she's not thick. We'll quickly construct a prison and get her back on her feet… but if no pirate traders come by soon, we'll harvest her organs for future surgeries.

fb711 No.505

File: 1508629646175-0.png (195.22 KB, 673x439, Itbegins.png)

File: 1508629646175-1.png (1.35 MB, 972x842, escape!.png)

Since we've been here a bit, we go ahead and name our faction NoSkinnies, and our community FA-FOREVER. Hopefully no more scrawny women crash land.

Jess managed a disney princess and tamed a turtle. Not much use… but they can be trained for release. We named him Leonardo.

We got to Lute before she bled out and I patched her up. I'll give her.. ehh.. a couple of weeks before we harvest her.

TSG has started researching microelectronics to get us more modernized. He's also keeping us well stocked with turkey and boar meat, having no trouble at all wielding his bolt action rifle.

I've started mining out some additional rooms, no idea what for yet. Summer has begun, but we're going to start preparing for winter. After I get these rooms mined out, I'll set up a tailoring bench to start getting winter wear made. We're also harvesting all the berries from the south west passage, then closing it off.

On the first day of summer, a massive heat wave strikes, and we weren't prepared. While we hustle to get vents and Air conditioning, Lute takes advantage of our distracted state and escapes. Oh well. Fuck you Lute. We didn't want your organs anyway.

fb711 No.506

File: 1508630574744-0.png (956.33 KB, 776x646, firstpods.png)

File: 1508630574744-1.png (1.8 MB, 1227x930, first rain.png)

With the heat wave over, everyone is feeling a little better, and what do you know… someone's pod full of chocolate crashed nearby. This should make Jess happy. We also found some gold ore stashed nearby, we'll mine that ASAP to have a little more leeway during trading.

We've got a decent little setup going here. Our entrance is foritified with sandbags, we're doing well on food, and we're about 40% of the way towards microelectronics.

Lightening strikes are setting fires, but the storm is putting them out as they begin. So far so good.

Queeny's training is going well. She's learned obedience, and can now rescue fallen colonists and bring them to our medbay (we converted the prison).

Jess has turned me down twice, and TSG 5 times. We're a little mad about it. I mean, come on. What're you gonna do, fuck a turtle?

fb711 No.507

File: 1508631696785-0.png (209.79 KB, 739x596, firstcallforhelp.png)

File: 1508631696785-1.png (87.9 KB, 463x265, lovers.png)

File: 1508631696785-2.png (45.87 KB, 610x517, firstnewrecruit.png)

We get our first distress call during the night. Arigitine is running from pirates, and needs assistance. Since we can't determine over the radio if she's fat or not, we decide not to take our chances and ignore her.

Since action is starting to ramp up, we go ahead and place a generous amount of steel deadfall traps around the map, to soften up any attackers before they get to the sandbags.

Our first crop of rice came in, it's nice to have something other than survival meals and meat. Jess has started making our winter wear, we'll be prepared.

TSG came up behind Jess while she was making a parka and slapped her ass. Like they say, actions speak louder than words, and Jess liked that shit. TSG and Jess are now an item. We'll get them a double bed pronto.

While we're all toiling away we get our first wanderer, Severin, a space humanitarian. He's not really good at anything, but hey, another set of hands is nice. We gave him TSG's old single bed.

fb711 No.508

File: 1508632074144-0.png (1.13 MB, 1391x559, firstparty.png)

File: 1508632074144-1.png (1.38 MB, 1099x908, colonysofar.png)

To celebrate our first new colonist, I throw a party. There's no booze or weed, so it's a little lame, but having downtime is important. I eat chocolate alone at the table while TSG and Jess make out in the corner.

4 colonists, 2 pets, and a pretty sound beginning. TSG finished microelectronics, and went straight for turrets. We need something to soak damage before we go in for any kills.

fb711 No.509

File: 1508633020407-0.png (467.49 KB, 792x378, boom.png)

File: 1508633020407-1.png (544.88 KB, 882x736, oneraider.png)

File: 1508633020407-2.png (313.45 KB, 634x324, nottoobad.png)

TSG is concerned about the approaching winter, and I agree. I order him to cease all research and hunt, night and day, to stock up on meat and leather. We'll need that material to get 4 colonists fully decked out in winter wear. No traders have come by yet, and we have to be prepared for the worst. At best, we'll get one more harvest of rice, potatoes, and corn before the cold makes growing outside impossible.

There is a concerningly large herd of boomalopes right outside our base. While docile, these creatures explode on death, and are eerily close to our crops. We'll keep an eye on them.

As everyone goes to sleep for the night, we get our first raid from The Purple Goat Roitro. A single scout named "Megascarab", wielding a spear. She's not fat, so she has to die or be captured. If she makes it past the deadfall traps without dying, TSG should be able to pick her off at a distance.

The scout only hits one deadfall trap and advances from an unlit position, making her difficult to hit at night. As a result, she makes it all the way to the sandbags, and gets a couple of stabs in on TSG before we down her. Not too bad, but damn, we needed those turrets like yesterday. If we get stocked up with just a little more meat, I'll let TSG get back to researching right after he heals up.

I order Jess to capture megascarab. Come on pirate traders!

fb711 No.510

File: 1508634539871-0.png (1.19 MB, 1222x508, blight.png)

File: 1508634539871-1.png (1.16 MB, 1120x548, daddy.png)

File: 1508634539871-2.png (1.48 MB, 920x944, fullhouse.png)

A friendly AI tells us he has a ship ready to take us off the planet, but, it's literally on the other side of the continent. We'll keep it in mind, but if we're going to survive, I think we'll be making our own ship.

Just as we're making our final harvest before winter, blight strikes. Thankfully we'd already picked about half the crops, so it's not super devastating, but it makes the meat we've been collecting all the more important.

Behind the gold ore we find a fairly sizeable chunk of steel ore. Looks like we won't be steel-starved after all.

Megascarab gets sick from infection. We give her the bare minimum to treat it, if she looks like she's going to die, we're gonna take them sweet, sweet organs.

Getting everyone in winter wear is proving difficult. I order TSG to hunt an entire herd of gazelle. It's dangerous if one retaliates because the whole herd might jump on him, but we need massive quantities of the same kind of leather to get these parkas made.

Once again we hear the roaring of an escape pod, and after the thud I'm amazed… it's my dad! Surely he'll want to be a part of this great community. He'll be so proud! We rescue him right away.

4 colonists, 2 prisoners, 2 pets. A freezer full of food, winter approaching. Can we survive?

fb711 No.511

File: 1508635051881-0.png (2.01 MB, 1298x861, flashstorm.png)

File: 1508635051881-1.png (1.67 MB, 1243x878, shit.png)

A flashstorm without rain hits the north of the map, causing widespread fires. We just have to hope we get rain before the fires creep too far south. We don't have firefoam popper tech yet. TSG is still hunting full time. We got enough for one more parka.

The fires rage out of control, decimating a large portion of the map, and creeping closer to our crops. This isn't looking good.

6fc44 No.524

File: 1510904577536.jpg (49.55 KB, 852x480, 005TIS_Scarlett_Johansson_….jpg)

I have to gain 100 lbs in 3 weeks? fug

6fc44 No.525

File: 1510908102382.jpg (89.46 KB, 471x763, Lute_aka_Jordan_Two_Delta_….jpg)

I hope she meets up with those wildfires or some pirates.



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