/bbwdraw/ - BBW Drawn

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New Danganronpa Thread V3: Chubby Harmony Anonymous 01/19/2020 (Sun) 08:14:07 Id:8aaea4 No. 60
Since the whole website got deleted from existance, we need a new danganronpa girls thread.
>>7143 >>7144 >>7145 >>7146 >>7147 AMAZING!!! I did not expect such a long sequence. Thank you so so so much. And I agree that Chisa needs more fats.
>>7039 Excellent!!! >>7114 Thanks man!!!
>>7182 >>7183 Amazing, really great job on the scenario! Thank you so much!
>>7111 i pirated this program, and it seems like a legit install. but every time i try to run the .exe's (even on my E drive), it drains the free space on my C drive before failing to launch. i cant for the life of me figure out where all that data is going. im running virus scans rn so im aware of that possibility, but if anyone can help me figure out whats going on besides that id very much appreciate it.
>>7214 hmm, i did a full restart and the space is back. it seems to be trying to extract into the c drive before launching. prolly shouldve installed it onto desktop to begin with. i think ive solved the problem. so nvm on that.
(2.74 MB 1920x1080 futaba.png)
yep, got it working. sorry for a persona character rather than a dangan character, but this is the best result ive gotten so far by following 3danon's instructions. im honestly impressed he came up with it himself. all those sliders... a few things to keep in mind if you wanna do this >most outfits, characters, accessories, poses, etc etc are not compatible with this. like, itll load, but they clearly werent made for such extreme bonemodding. youll either have to apply it to characters and see what works, or manually alter things even further >for rapid application to other character cards, load everything BUT bonemods and the body >as seen here, the face can also be modded for chubby cheeks. i can go into detail if anyone wants. kinda disappointed at how limited your options are for modding the neck, but eh >certain aspects are a bit off, like edges or seams where one body part meets another. the backside more so than the frontside but still, im very grateful.
>>7248 I manly just used trial and error to get the slider values. I would increase one slider, looked at what need to be adjusted to fit the shape, increase that slider, repeat until I got a good overall result. And yes, I have been using the load everything except body and bonemods for all of my models. The only problem is that it also carries over the skin color of the previous character meaning, for characters like Akane and Aoi, that needs to be considered and adjusted. Like you said, there is also some difficulty in working with the backside. I'm sure that you have noticed that in most of my pictures, the thighs and calves don't align quite right. That's because I increase the Upper Thigh Scale Y slider in order to give the ass a rounder shape, otherwise it just looks like it's hanging or sagging. Unfortunately, that result in the thighs not lining up well with the calves. I'm still working on a solution to this, so if anyone has any suggestions, let me know.
>>7115 Fat Sakura, still trying to train.
>>7141 I'm just letting you know right now, this is a long sequence, longer than my Chisa one (I may have gotten carried away again). Regardless, Junko has been found guilty. Time for her punishment.
>>7141 Like I said, I got carried away.
>>7299 Yeah, it's a long sequence alright, 42 parts, but I enjoy it, thanks, it's really well done
>>7248 Yo kinda late to this but you mind going into details about adding chubby cheeks?
>>7299 Maybe Himiko and Tenko getting fat together? If you're up for another request maybe?
(2.99 MB 1920x1080 cheek.png)
>>7363 yeah, sure. assuming you have all the mods and extended/split sliders and such, there should be a bunch of sliders for her cheeks as pictured here. ill go over the important sliders. >cheek width and depth the simplest way to go about this is to set both of these sliders to 100. its simple, and avoids going over 100 (which tends to cause issues). using these sliders tends to achieve a less extreme/more subtle result. >cheek scale x and y an alternative way to go about this is to crank up both of these sliders. setting them both to 150 achieves massive chipmunk pouches, for example. i find that these sliders tends to achieve a more spherical, and/or extreme result. this is because you're shifting the x/y/z dimensions of the entire area, as opposed to changing the size of her cheeks specifically. >upper and lower cheek scale similar basic idea to cheek scale x and y, but they give you the option to micromanage the upper or lower portions of her cheeks. id recommend using this to tweak work you've already done as opposed to a starting point. lastly, once youve started to get the hang of all this, feel free to mix and match the different sliders to achieve a more precise result.

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